New Release Set to Unite Generations of WWE Enthusiasts and Casual Followers with an Intuitive, Accessible and High Impact Gameplay Experience Inside the Virtual Ring
AGOURA HILLS, Calif. - March 29, 2011 - THQ Inc. (NASDAQ: THQI) today announced that WWE® All Stars™ is now available at North American retailers for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 system, PlayStation®2 system, PSP® (PlayStation®Portable) system and the Wii™ system from Nintendo.
Offering a unique, bold and energetic gameplay experience packed with an incredible roster of legendary talent and current-day WWE Superstars, WWE All Stars is rated “T” for Teen and is available for the suggested retail prices of $59.99 (Xbox 360 and PlayStation 3 system), $49.99 (Wii) and $39.99 (PlayStation 2 and PSP system) in the United States.
“WWE All Stars delivers what many core WWE SmackDown® vs. Raw® fans, casual followers and the WWE Universe® have been demanding in a new and original take on WWE videogames,” said Danny Bilson, Executive Vice President, Core Games, THQ. “From smart, highly accessible gameplay to the greatest roster we have ever featured in a WWE videogame, WWE All Stars is a must-have product for anyone looking to have a fun, interactive WWE experience.”
About WWE All Stars
The revolutionary new addition to THQ’s distinguished WWE videogame portfolio and debut release from THQ San Diego, WWE All Stars bridges generations with a fun, fresh and fast-paced experience inside the virtual ring. Delivering one of the greatest rosters ever assembled in a WWE videogame, WWE All Stars includes current-day WWE Superstars and legendary talent such as John Cena®, The Rock®, Andre the Giant, Triple H®, Ricky “The Dragon” Steamboat, The Miz®, Stone Cold Steve Austin®, Rey Mysterio®, and for the first time ever in a THQ-produced WWE videogame, “Macho Man” Randy Savage. Each roster member boasts a distinctive and highly stylized appearance, adding to the overall atmosphere and attitude exuding from the on-screen action.
WWE All Stars encompasses a fun, intuitive and approachable gameplay style, creating a highly competitive environment and an engaging spectacle. Packed with high-flying and hard-hitting action, players explore a variety of responsive quick and strong grapples, standing and running attacks, as well as combination sequences. Everyone on the power-packed roster is equipped with individual abilities, signature moves and renowned finishers to create the ultimate in-ring experience. In addition, offering four classes of competitor – Acrobat, Big Man, Brawler and Grappler – WWE All Stars provides players with WWE Legends and WWE Superstars who have distinct advantages and techniques to which other classes do not have access, including specific combinations and unique abilities.
WWE All Stars also recognizes the greatest matchups in WWE history may not have happened yet – until now. In Fantasy Warfare Mode, players will pick a side – WWE Legends or WWE Superstars – and compete in a series of fantasy matches that pit WWE talent with similar personal or in-ring attributes against one another to determine the greatest of all time. Informative and engaging video packages produced by WWE set up each of the pairings and match objectives.
“Satellite” from DGC/Interscope Records recording artist Rise Against will be prominently used in the WWE All Stars campaign. The song is from the band’s new album, Endgame, which was released on March 15 and is available at online and retail outlets worldwide. For more information about Rise Against, please visit riseagainst.com, facebook.com/riseagainst and twitter.com/riseagainst.
For more information on WWE All Stars, please visit wweallstars.com, facebook.com/WWEgames and twitter.com/WWEgames.
WWE, a publicly traded company (NYSE: WWE), is an integrated media organization and recognized leader in global entertainment. The company consists of a portfolio of businesses that create and deliver original content 52 weeks a year to a global audience. WWE is committed to family-friendly, PG content across all of its platforms including television programming, pay-per-view, digital media and publishing. WWE programming is broadcast in more than 145 countries and 30 languages and reaches more than 500 million homes worldwide. The company is headquartered in Stamford, Conn., with offices in New York, Los Angeles, London, Shanghai, Singapore and Tokyo. Additional information on WWE (NYSE: WWE) can be found at wwe.com and corporate.wwe.com. For information on our global activities, go to http://www.wwe.com/worldwide/.
About THQ Inc.
THQ Inc. (NASDAQ: THQI) is a leading worldwide developer and publisher of interactive entertainment software. The company develops its products for all popular game systems, personal computers and wireless devices. Headquartered in Los Angeles County, California, THQ sells product through its global network of offices located throughout North America, Europe and Asia Pacific. More information about THQ and its products may be found at www.thq.com. THQ and the THQ logo are trademarks and/or registered trademarks of THQ Inc.
Microsoft, Xbox, Xbox 360, Xbox LIVE, the Xbox logos, and the Xbox LIVE logo are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries.
“PlayStation” is a registered trademark of Sony Computer Entertainment Inc.
Wii is a trademark of Nintendo.
THQ Forward-Looking Statements: The statements contained in this press release that are not historical facts may be “forward-looking statements” within the meaning of the Private Securities Litigation Reform Act of 1995. These forward-looking statements are based on current expectations, estimates and projections about the business of THQ Inc. and its subsidiaries (collectively referred to as “THQ”), including, but not limited to, expectations and projections related to the release of the WWE All Stars videogame and are based upon management’s current beliefs and certain assumptions made by management. Such forward-looking statements are subject to risks and uncertainties that could cause actual results to differ materially from those expressed or implied by such forward-looking statements, including, but not limited to, business, competitive, economic, legal, political and technological factors affecting our industry, operations, markets, products or pricing. Readers should carefully review the risk factors and the information that could materially affect THQ’s financial results, described in other documents that THQ files from time to time with the Securities and Exchange Commission, including its Annual Report on Form 10-K for the fiscal period ended March 31, 2010 and subsequent Quarterly Reports on Form 10-Q, and particularly the discussion of trends and risk factors set forth therein. Unless otherwise required by law, THQ disclaims any obligation to update its view on any such risks or uncertainties or to revise or publicly release the results of any revision to these forward-looking statements. Readers are cautioned not to place undue reliance on these forward-looking statements, which speak only as of the date of this press release.
Trademarks: All WWE programming, talent names, images, likenesses, slogans, wrestling moves, trademarks, logos and copyrights are the exclusive property of WWE and its subsidiaries. All other trademarks, logos and copyrights are the property of their respective owners.
WWE Forward-Looking Statements: This news release contains forward-looking statements pursuant to the safe harbor provisions of the Securities Litigation Reform Act of 1995, which are subject to various risks and uncertainties. These risks and uncertainties include, without limitation, risks relating to maintaining and renewing key agreements, including television distribution agreements; the need for continually developing creative and entertaining programming; the continued importance of key performers and the services of Vincent McMahon; the conditions of the markets in which we compete and acceptance of the Company's brands, media and merchandise within those markets; our exposure to bad debt risk; uncertainties relating to regulatory and litigation matters; risks resulting from the highly competitive nature of our markets; uncertainties associated with international markets; the importance of protecting our intellectual property and complying with the intellectual property rights of others; risks associated with producing and travelling to and from our large live events, both domestically and internationally; the risk of accidents or injuries during our physically demanding events; risks relating to our film business and any new business initiative which we may undertake; risks relating to the large number of shares of common stock controlled by members of the McMahon family and the possibility of the sale of their stock by the McMahons or the perception of the possibility of such sales; the relatively small public float of our stock; and other risks and factors set forth from time to time in Company filings with the Securities and Exchange Commission. Actual results could differ materially from those currently expected or anticipated. In addition, our dividend is significant and is dependent on a number of factors, including, among other things, our liquidity and historical and projected cash flow, strategic plan (including alternative uses of capital), our financial results and condition, contractual and legal restrictions on the payment of dividends, general economic and competitive conditions and such other factors as our Board of Directors may consider relevant, including a waiver by the McMahon family of a portion of the dividends which has now expired. Any new dividend waiver is subject to two things. The first is the receipt of the approval of the Internal Revenue Service, which has been obtained. The second is the agreement of members of the McMahon family. No determination has been made by the McMahon family to enter into a new waiver agreement.
# # #
©2000-2012 Sportsology. All Rights Reserved.